i use geometry.center() for rotate mesh around mesh’s own center,the result is that mesh can rotate around its own center,but it also cause the changing of mesh’s location in scene.how can i do to avoid it?
If I got you correctly, try something like this:
var mesh = ..some_mesh.. var center = new THREE.Vector3(); mesh.geometry.computeBoundingBox(); mesh.geometry.boundingBox.getCenter(center); mesh.geometry.center(); mesh.position.copy(center);
thanks for your replay,it’s work.But is there any other way besides this that can keep the mesh’s position doesn’t change?
Well, as I can see, if you create your object in a modelling software, then set its geometry in the center there, then export it, then import in your scene and move a mesh itself.