will change the location of mesh



i use for rotate mesh around mesh’s own center,the result is that mesh can rotate around its own center,but it also cause the changing of mesh’s location in can i do to avoid it?


If I got you correctly, try something like this:

var mesh = ..some_mesh..
var center = new THREE.Vector3();


thanks for your replay,it’s work.But is there any other way besides this that can keep the mesh’s position doesn’t change?


Well, as I can see, if you create your object in a modelling software, then set its geometry in the center there, then export it, then import in your scene and move a mesh itself.