@bel7aG CSS backdrop-filter does not blur specific WebGL objects, only a rectangle on top of the canvas (which is fine if that’s all your app needs).
@drcmda I wish the blur in THREE.MeshPhysicalMaterial
was not so bad
@bel7aG CSS backdrop-filter does not blur specific WebGL objects, only a rectangle on top of the canvas (which is fine if that’s all your app needs).
@drcmda I wish the blur in THREE.MeshPhysicalMaterial
was not so bad