The maps are presented in plate carrée projections using either celestial (ICRF/J2000 geocentric right ascension and declination) or galactic coordinates. They are designed for spherical mapping in animation software. The oval shapes near the top and bottom of the star maps are not galaxies. The distortion of the stars in those parts of the map is just an effect of the projection.
Is there a way to remove this distortion and ‘heal’ the universe ?
Maybe different sphere subdivision will help ?
It is generally not possible to map a 2d image onto a sphere and have no distortions.
There’s another approach called “Cube sphere,” vertices of a subdivided cube projected onto a sphere, which I use to render planets, using six textures (a cube map) instead of one. That’s about as good as it gets but still not completely free of distortion.
If you have come up with a projection that maps a single 2d image onto a sphere without distortion then congratulations: file a patent, you’re gonna be very rich.
I assumed the reason for your original issue was that the geometry of a standard sphere has a singularitiy at the poles. I would love to understand how a higher quality texture plus anisotropic filtering was able to solve that fundamental issue.