Hello,
I just started dipping my toes into TSL; however,
I am having issues with “discard” in the following code below:
Is there something I am doing wrong…?
const waterWaveCoords = vec3(uv().mul(5), time.mul(0.001));
const waterWaveFractal = mx_fractal_noise_float(waterWaveCoords, 3, 19, 10);
const ripple = waterWaveFractal.lessThan(0.0).discard();
const oceanFinalColour = oceanSurfaceColour.add(ripple);
this.oceanMaterial.colorNode = vec4(oceanFinalColour, 0.9);
I can’t tell what’s wrong with your code,
You use it like I do in this example.
Maybe your error is something else.
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jrlazz
March 12, 2025, 11:29pm
3
Hi @seanwasere ,
I went in Your Three.js Shading Language Tutorials and got Your example Lighting 3D SDFs
I could not find where are defined the geometries and positions of the Sphere and Box meshes.
I will be happy if You teach me how to find them!
There is a difference. You apply discard
in the function directly on fragmentNode
(and it works), whereas the author applies it on colorNode
(and it doesn’t work).
Good point, can a color Node ever be less than 0.0?
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