How can I know if an object is invisible when clipped? I want to raycast on to a clipped object but the meshes which are no longer visible are still intersected. I understand this is expected behaviour. So instead, I would like to test if the object is visible (not completely clipped) first.
You can perform the same test that is done to implement view frustum culling. Meaning you create an object of type Frustum and update it like so per frame:
matrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
frustum.setFromProjectionMatrix( matrix );
You can then check if a 3D object is within the view frustum like so:
frustum.intersectsObject( object )
Thank you @Mugen87. I will give this a go and mark the question as complete 