Realtime depth-driven line distortion experiment built with Three.js and custom GLSL shaders.
This project samples a depth texture from a 3D face model and uses that depth data to displace thousands of line vertices in real time. It includes simplex noise (snoise) for animated organic motion, RGB line styling, camera/depth sync, and responsive layout scaling for consistent proportions across aspect ratios.
Made as a creative coding + shader playground to explore depth mapping, vertex displacement, and procedural animation.
