Depth Texture Experiment

Realtime depth-driven line distortion experiment built with Three.js and custom GLSL shaders.
This project samples a depth texture from a 3D face model and uses that depth data to displace thousands of line vertices in real time. It includes simplex noise (snoise) for animated organic motion, RGB line styling, camera/depth sync, and responsive layout scaling for consistent proportions across aspect ratios.

Made as a creative coding + shader playground to explore depth mapping, vertex displacement, and procedural animation.

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It seems to work fine, but FYI, Chrome is giving an error notice relating to glDrawElements

This is just an experiment… but noted!

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