Hi All,
So i made this post in stack with a bounty but unable to find a solution.
I need to emulate large number of mirrors for a superposition project and i’m using quads to project slots of a texture grid (spritesheet-like) using billboards,
texture slots should switch according to the the combined viewing angle (view vector) and quad rotation.
I believe azimuth and elevation could be the key but I’m open to options other than cubemap abuse or moving the code to CPU side.
All help is appreciated.
stackpost:
jsfiddle:
weird case where the elevation is working perfectly as azimuth:
Thank you.