Cutout texture bug?

standard practice: use cut out texture (PNG) with transparent (true) to see through a textured cylinder.
(this mesh is for a tambourine model).

some holes can see through correctly, while some seem buggy.


Please advise. Thanks.

You can do it this way:

var material = new THREE.MeshBasicMaterial({
    map: colorMap,
    //transparent: true,
    side: THREE.DoubleSide,
    alphaTest: 0.5 // add this
1 Like

thanks for the tip.