Hi Forum,
I’m updating the threejs version of my app. Everything was going fine until v137.
For some reason, the CubeTexture has changed and is not ready for being used as a parameter anymore by the shader function envMapTexelToLinear
.
This is how I get the Cube Texture based on an HDR file.
const loader = new RGBELoader();
loader
.load(
'aURL.hdr',
(texture) => {
const cubeRenderer = new WebGLCubeRenderTarget(512);
const envMap = cubeRenderer.fromEquirectangularTexture(renderer, texture).texture;
onReady(envMap);
},
onProgress,
onError
);
}
Later in the shader, when trying to map the texture to a vector 4
vec4 env = envMapTexelToLinear(textureCube(envMap, reflectedView));
I got these errors
FRAGMENT
ERROR: 0:109: 'envMapTexelToLinear' : no matching overloaded function found
ERROR: 0:109: '=' : dimension mismatch
ERROR: 0:109: '=' : cannot convert from 'const mediump float' to 'highp 4-component vector of float'
As part of v137 migration guide, I see several changes related to texture formats. Some of these changes have impacted the CubeTexture resolution, and I have to make changes to get this to work again.
Could somebody point me in the right direction, please?