Had an idea to create a cannon with shooting cannon balls using Cannon.js (confusing sentence I know).
I’m very new to THREE.js so I’m struggling a little bit. All of the tutorials online have shooting physics working like a first person game shooting from the rotation of the camera to a point (guessing raycasted). I’m need to shoot in the direction the cannon is facing which I don’t understand how to do.
If anyone has a link to any resources or tutorials I would greatly appreciate it!
I’m asking because for basic concepts like velocity or gravity a physics engine is overkill. Some three.js examples use basic math for realizing both concepts in a straightforward and performant manner. E.g.