hi @Mugen87, can you comment on why an orthographic camera is preferred here? is this a known limitation of rendering 3d texture?
as you can see from my question, I was able to render a 3D texture MIP view when using a orthograpic camera, but when using a perspective camera, it clips the boxgeometry’s faces at different angles. I just want to see if it is at all possible to render a 3D texture when using a perspective camera.
thanks