Hi everyone I’m just getting started in threejs but I love all the imaginable things you can do with it! However, Math and Linear Algebra is a weakness of mine and would like some insight on a project I’m doing.
I currently have lines (which is an object3D) generated in my scene (vertical, horizontal, and sloped) and would like to generate an object3D that is perpendicular for each line. I’m having to change the position, rotation everytime and was wondering if there was a better way of doing so?
Is it something to applying Matrix4 everytime? Not too sure on what approach to take next. thank you so much