Create mesh geometry from array of 8 corners (vertices)

I’ve tried it in a hurry, that’s what happens.
But the UV’s are weird.20180314-2116-06633

var verticesOfCube = [
    -1,-1,-1.2,    1,-1.2,-1,    1.6, 2.5,-1,    -1, 1,-1,
    -1,-1, 1,    1,-1, 1,    1, 1, 1,    -1, 1, 1,
];

var indicesOfFaces = [
    2,1,0,    0,3,2,
    0,4,7,    7,3,0,
    0,1,5,    5,4,0,
    1,2,6,    6,5,1,
    2,3,7,    7,6,2,
    4,5,6,    6,7,4
];

var geometry = new THREE.PolyhedronBufferGeometry( verticesOfCube, indicesOfFaces, 1, 0 );
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: uvTex, side: THREE.DoubleSide, wireframe: true} ));
scene.add(mesh);
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