I’m trying to find a way to create sparkle effect on a render. The idea is, like for bloom pass, to be able to add an effect that create random sized sparkles on the more brighting pixel like on jewel or glitter video effect when you move your model.
This is an example of the idea : https://www.dmia.net/wp-content/uploads/diamond-sparkle.jpg
I’m sorry but didn’t found any example of this kind of effect with three js on the web.
The questions i’m wondering are :
how to detect more brithning pixel ?
how to design a star effect on this pixel
I’m looking for an example to help me to start this effect.
Thanks for your response. That’s not exactly what i’m trying to produce. The idea is to automatically create Spakles on pixel that is the more brighting.
I created a picture to illustrate the concept :
Nevertheless, you could still write a custom postprocessing that adds sparkles in the brightest spots on the screen (based on some pixel average around a region.) All it would require is applying a horizontal / vertical / diagonal blur in the right places.
Hello, Mugen.
How are you?
My name is Sasaki and I need your help to complete my project.
It’s three.js project and it’s related with Spark Effect.
You can find the spark effect on this website.
If you are available, please contact me this telegram name: Telegram: Contact @RichMan_Atoz
Please help me.
Thank you.