I tried to export the scenes from the Unreal Engine to GLTF and then import them into ThreeJS for application. The model and materials were successfully imported, but I baked the lighting maps in the Unreal Engine and exported them in GLTF. However, I cannot parse them in ThreeJS. The Unreal Engine has its own method, and I want to know how to apply the lighting maps correctly because my workflow can only use the Unreal Engine as content export. I hope you can help me, I am very anxious
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