I have a large array of 3D points. My plan is to draw a shape, and map the vertices of the shape to the points in my array. Unfortunately when I do this I get undesirable results.
If instead of drawing a shape, I create a plane, and map its vertices to my 3d Points then it looks great. The problem is, I will want to cut a hole out of my shape eventually, which is easily done with a three.shape. and not easily done with a plane.
I believe my issue is due to how the vertices connect (not sure if that’s the right terminology)
So my question, is there anyway I can control how the vertices connect?
you will see i have created a shape and a plane. however in wireframe you can see the vertices connect differently.
please bare in mind this is a really basic example. I may be working with 500 points, so in reality my plane.shape will need that amount of vertices too.