computeAsync method for WebGpuRenderer

renderer = new THREE.WebGPURenderer( { antialias: true, trackTimestamp: true, forceWebGL: true} );
renderer.computeAsync(tsl_code);
is there a method implementation for webgl2 ?

It turns out it works, but not all TSL objects are supported, for example: struct
And in webgl2 there is a limit on the number of attributes used

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