Im trying to create a skybox using a cube map of 6 images 2048x2048. Obviously that can be quite heavy and I was looking forward to getting that sweet basis compression.
After all it seemed to me like a great use case.
To my horror it turns out
THREE.CubeTexture cannot be made with compressed textures!?
(single images work correctly)
I’ve found THREE.CubeTexture using THREE.CompressedTexture - #13 by Mugen87 and tried the PR code WebGLTextures: CubeTexture from CompressedTextures signature bug by oguzeroglu · Pull Request #16648 · mrdoob/three.js · GitHub, but had no success
Has there been any progress on this? If not, then is there any workaround to getting a skybox through basis compressed textures? Something different than a
CubeTexture applied to