Combine render and composer in R3F

no worries, I sorted it using the same thing in R3F syntax and ensuring to set objects to the correct layers in useLayoutEffect…

    useFrame(({ gl }) => {

        gl.autoClear = false;
        gl.clear();
        
        camera.layers.set(0);
        composerRef.current.render();
        
        gl.clearDepth();
        camera.layers.set(1);
        gl.render(overlayScene.current, camera);

    }, 1);