Clipping Planes Problem - Radial reveal only half way

Also, was thinking…
I had the clipping planes method working with the quad wireframe shader on my radial objects.
I’m foggy with shaders.
But slowly understanding.

I know the radial shader here is a vertex shader, and the quad wireframe one is a fragment shader.

Any way of combining the two?
Or toggling between quad / Metal and a combination?
Thanks