I’ve sized my camera clipping levels very wide, yet in still getting some sensitive clipping on only the shader-generated objects.
Any way to change this?
@GlifTek any chance to provide an example, that demonstrates the issue?
Hmmm… It seems to come and go.
Doesn’t seem to be doing it now.
Except on mobile a little bit.
If it returns through different versions I’ll bring it up again with an rippl example.
Also, was thinking…
I had the clipping planes method working with the quad wireframe shader on my radial objects.
I’m foggy with shaders.
But slowly understanding.
I know the radial shader here is a vertex shader, and the quad wireframe one is a fragment shader.
Any way of combining the two?
Or toggling between quad / Metal and a combination?
That’s an awesome additional option there, Garrett.