So I am using the clipping-intersection example of threejs and the clipping planes are all in the scene and everything but my 3d modal isn’t affected by the planes, here’s my code:
import * as THREE from "three";
import Stats from "three/addons/libs/stats.module.js";
import { GUI } from "three/addons/libs/lil-gui.module.min.js";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { DecalGeometry } from "three/addons/geometries/DecalGeometry.js";
const container = document.getElementById("container");
let renderer, scene, camera, stats;
let mesh;
let raycaster;
let line;
let isMouseDown = false;
let isDraggingOnObject = false;
const intersection = {
intersects: false,
point: new THREE.Vector3(),
normal: new THREE.Vector3(),
};
const group = new THREE.Group();
const mouse = new THREE.Vector2();
const intersects = [];
const textureLoader = new THREE.TextureLoader();
const decalDiffuse = textureLoader.load(
"https://cdn.glitch.global/47d93b03-75c0-4f8e-aa37-e6fe78cb9028/circle-diffuse.png?v=1708434858116"
);
decalDiffuse.colorSpace = THREE.SRGBColorSpace;
const decalNormal = textureLoader.load("textures/decal/circle-normal.jpg");
const decalMaterial = new THREE.MeshPhongMaterial({
map: decalDiffuse,
specular: 0x444444,
normalScale: new THREE.Vector2(1, 1),
shininess: 30,
transparent: true,
depthTest: true,
depthWrite: false,
polygonOffset: false,
polygonOffsetFactor: -8,
wireframe: false,
blending: THREE.NormalBlending,
});
const decals = [];
let mouseHelper;
const position = new THREE.Vector3();
const orientation = new THREE.Euler();
const size = new THREE.Vector3(10, 10, 10);
const scale = 10; // Change this to the scaling factor you want
const clipPlanes = [
new THREE.Plane(new THREE.Vector3(10 * scale, 0, 0), 0),
new THREE.Plane(new THREE.Vector3(0, -10 * scale, 0), 0),
new THREE.Plane(new THREE.Vector3(0, 0, -10 * scale), 0),
];
const params = {
Scale: 20,
rotate: true,
delete: function () {
deletemodal();
},
clear: function () {
removeDecals();
},
clipIntersection: true,
planeConstant: 0,
showHelpers: true,
alphaToCoverage: true,
};
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
stats = new Stats();
container.appendChild(stats.dom);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.z = 120;
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 50;
controls.maxDistance = 200;
scene.add(new THREE.AmbientLight(0x666666));
const dirLight1 = new THREE.DirectionalLight(0xffddcc, 3);
dirLight1.position.set(1, 0.75, 0.5);
scene.add(dirLight1);
const dirLight2 = new THREE.DirectionalLight(0xccccff, 3);
dirLight2.position.set(-1, 0.75, -0.5);
scene.add(dirLight2);
const geometry = new THREE.BufferGeometry();
geometry.setFromPoints([new THREE.Vector3(), new THREE.Vector3()]);
line = new THREE.Line(geometry, new THREE.LineBasicMaterial());
scene.add(line);
const helpers = new THREE.Group();
helpers.add(new THREE.PlaneHelper(clipPlanes[0], 100, 0xff0000));
helpers.add(new THREE.PlaneHelper(clipPlanes[1], 100, 0x00ff00));
helpers.add(new THREE.PlaneHelper(clipPlanes[2], 100, 0x0000ff));
helpers.visible = false;
scene.add(helpers);
raycaster = new THREE.Raycaster();
mouseHelper = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 10),
new THREE.MeshNormalMaterial()
);
mouseHelper.visible = false;
scene.add(mouseHelper);
loadLeePerrySmith();
window.addEventListener("resize", onWindowResize);
let moved = false;
controls.addEventListener("change", function () {
moved = true;
});
window.addEventListener("pointerdown", function () {
moved = false;
});
window.addEventListener("pointerup", function (event) {
if (moved === false) {
checkIntersection(event.clientX, event.clientY);
if (intersection.intersects) shoot();
}
});
window.addEventListener("pointermove", onPointerMove);
function onPointerMove(event) {
if (event.isPrimary) {
checkIntersection(event.clientX, event.clientY);
}
}
window.addEventListener("pointerdown", function () {
moved = false;
isMouseDown = true;
if (intersection.intersects) {
isDraggingOnObject = true;
controls.enableRotate = false; // Disable rotation only when dragging on the object
}
});
window.addEventListener("pointerup", function (event) {
isMouseDown = false;
isDraggingOnObject = false;
controls.enableRotate = true; // Enable rotation when the mouse is up
if (moved === false) {
checkIntersection(event.clientX, event.clientY);
if (intersection.intersects) shoot();
}
});
// ...
function onPointerMove(event) {
if (event.isPrimary) {
checkIntersection(event.clientX, event.clientY);
if (isMouseDown) {
if (isDraggingOnObject) {
// If dragging on the object, disable rotation and add decals
controls.enableRotate = false;
shoot();
} else {
// If dragging elsewhere, enable rotation
controls.enableRotate = true;
}
}
}
}
function checkIntersection(x, y) {
if (mesh === undefined) return;
mouse.x = (x / window.innerWidth) * 2 - 1;
mouse.y = -(y / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
raycaster.intersectObject(mesh, false, intersects);
if (intersects.length > 0) {
const p = intersects[0].point;
mouseHelper.position.copy(p);
intersection.point.copy(p);
const n = intersects[0].face.normal.clone();
n.transformDirection(mesh.matrixWorld);
n.multiplyScalar(10);
n.add(intersects[0].point);
intersection.normal.copy(intersects[0].face.normal);
mouseHelper.lookAt(n);
const positions = line.geometry.attributes.position;
positions.setXYZ(0, p.x, p.y, p.z);
positions.setXYZ(1, n.x, n.y, n.z);
positions.needsUpdate = true;
intersection.intersects = true;
intersects.length = 0;
} else {
intersection.intersects = false;
}
}
const gui = new GUI();
gui.add(params, "Scale", 1, 100);
gui.add(params, "rotate");
gui.add(params, "delete");
gui.add(params, "clear");
gui.add(params, "alphaToCoverage").onChange(function (value) {
group.children.forEach((c) => {
c.material.alphaToCoverage = Boolean(value);
c.material.needsUpdate = true;
});
animate();
});
gui
.add(params, "clipIntersection")
.name("clip intersection")
.onChange(function (value) {
const children = group.children;
for (let i = 0; i < children.length; i++) {
children[i].material.clipIntersection = value;
}
animate();
});
gui
.add(params, "planeConstant", -1, 50)
.step(0.01)
.name("plane constant")
.onChange(function (value) {
for (let j = 0; j < clipPlanes.length; j++) {
clipPlanes[j].constant = value;
}
animate();
});
gui
.add(params, "showHelpers")
.name("show helpers")
.onChange(function (value) {
helpers.visible = value;
animate();
});
gui.open();
}
function loadLeePerrySmith() {
const loader = new GLTFLoader();
loader.load(
"https://cdn.glitch.me/47d93b03-75c0-4f8e-aa37-e6fe78cb9028/untitled.glb?v=1708434848354",
function (gltf) {
mesh = gltf.scene.children[0];
mesh.material = new THREE.MeshPhongMaterial({
specular: 0x111111,
shininess: 5,
side: THREE.DoubleSide,
clippingPlanes: clipPlanes,
clipIntersection: params.clipIntersection,
alphaToCoverage: true,
});
group.add(mesh);
scene.add(mesh);
mesh.scale.set(1, 1, 1);
mesh.position.y = 25;
mesh.rotation.x = -0.85;
}
);
}
const decalPool = [];
const maxDecals = 100; // Maximum number of decals to rendere
function shoot() {
if (decals.length >= maxDecals) {
// Remove the oldest decal from the scene and the decals array
const oldestDecal = decals.shift();
scene.remove(oldestDecal);
}
position.copy(intersection.point);
orientation.copy(mouseHelper.rotation);
if (params.rotate) orientation.z = Math.random() * 2 * Math.PI;
const scale = params.Scale;
size.set(scale, scale, scale);
let decal = decalPool.pop(); // Reuse decal from the pool
if (!decal) {
// Create a new decal if the pool is empty
decal = new THREE.Mesh(
new DecalGeometry(mesh, position, orientation, size, false), // Set mirror to false
decalMaterial
);
} else {
// Reuse existing decal
decal.geometry.copy(
new DecalGeometry(mesh, position, orientation, size, false)
); // Set mirror to false
decal.material = decalMaterial;
}
decal.material.color.set(0x00ff00); // Set color to green
decal.renderOrder = decals.length; // give decals a fixed render order
decals.push(decal);
scene.add(decal);
}
function debounce(func, wait) {
let timeout;
return function (...args) {
const context = this;
clearTimeout(timeout);
timeout = setTimeout(() => func.apply(context, args), wait);
};
}
const debouncedShoot = debounce(shoot, 100); // Adjust the 100ms to a suitable value for your use case
function deletemodal() {
if (mesh) {
scene.remove(mesh); // Remove the GLB model from the scene
mesh.geometry.dispose(); // Dispose the geometry to free up memory
mesh.material.dispose(); // Dispose the material to free up memory
mesh = undefined; // Set the mesh variable to undefined
}
}
function removeDecals() {
decals.forEach(function (d) {
scene.remove(d);
});
decals.length = 0;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
stats.update();
}