So I have this code
import * as THREE from "three";
import Stats from "three/addons/libs/stats.module.js";
import { GUI } from "three/addons/libs/lil-gui.module.min.js";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { DecalGeometry } from "three/addons/geometries/DecalGeometry.js";
const container = document.getElementById("container");
let renderer, scene, camera, stats;
let mesh;
let raycaster;
let line;
let isMouseDown = false;
let isDraggingOnObject = false;
const intersection = {
intersects: false,
point: new THREE.Vector3(),
normal: new THREE.Vector3(),
};
const mouse = new THREE.Vector2();
const intersects = [];
const textureLoader = new THREE.TextureLoader();
const decalDiffuse = textureLoader.load("textures/decal/circle-diffuse.png");
decalDiffuse.colorSpace = THREE.SRGBColorSpace;
const decalNormal = textureLoader.load("textures/decal/circle-normal.jpg");
const decalMaterial = new THREE.MeshPhongMaterial({
specular: 0x444444,
map: decalDiffuse,
normalScale: new THREE.Vector2(1, 1),
shininess: 30,
transparent: true,
depthTest: true,
depthWrite: false,
polygonOffset: true,
polygonOffsetFactor: -4,
wireframe: false,
blending: THREE.NormalBlending,
});
const decals = [];
let mouseHelper;
const position = new THREE.Vector3();
const orientation = new THREE.Euler();
const size = new THREE.Vector3(10, 10, 10);
const params = {
minScale: 10,
maxScale: 20,
rotate: true,
clear: function () {
removeDecals();
},
};
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
stats = new Stats();
container.appendChild(stats.dom);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.z = 120;
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = 50;
controls.maxDistance = 200;
scene.add(new THREE.AmbientLight(0x666666));
const dirLight1 = new THREE.DirectionalLight(0xffddcc, 3);
dirLight1.position.set(1, 0.75, 0.5);
scene.add(dirLight1);
const dirLight2 = new THREE.DirectionalLight(0xccccff, 3);
dirLight2.position.set(-1, 0.75, -0.5);
scene.add(dirLight2);
const geometry = new THREE.BufferGeometry();
geometry.setFromPoints([new THREE.Vector3(), new THREE.Vector3()]);
line = new THREE.Line(geometry, new THREE.LineBasicMaterial());
scene.add(line);
loadLeePerrySmith();
raycaster = new THREE.Raycaster();
mouseHelper = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 10),
new THREE.MeshNormalMaterial()
);
mouseHelper.visible = false;
scene.add(mouseHelper);
window.addEventListener("resize", onWindowResize);
let moved = false;
controls.addEventListener("change", function () {
moved = true;
});
window.addEventListener("pointerdown", function () {
moved = false;
});
window.addEventListener("pointerup", function (event) {
if (moved === false) {
checkIntersection(event.clientX, event.clientY);
if (intersection.intersects) shoot();
}
});
window.addEventListener("pointermove", onPointerMove);
function onPointerMove(event) {
if (event.isPrimary) {
checkIntersection(event.clientX, event.clientY);
}
}
window.addEventListener("pointerdown", function () {
moved = false;
isMouseDown = true;
if (intersection.intersects) {
isDraggingOnObject = true;
controls.enableRotate = false; // Disable rotation only when dragging on the object
}
});
window.addEventListener("pointerup", function (event) {
isMouseDown = false;
isDraggingOnObject = false;
controls.enableRotate = true; // Enable rotation when the mouse is up
if (moved === false) {
checkIntersection(event.clientX, event.clientY);
if (intersection.intersects) shoot();
}
});
// ...
function onPointerMove(event) {
if (event.isPrimary) {
checkIntersection(event.clientX, event.clientY);
if (isMouseDown) {
if (isDraggingOnObject) {
// If dragging on the object, disable rotation and add decals
controls.enableRotate = false;
shoot();
} else {
// If dragging elsewhere, enable rotation
controls.enableRotate = true;
}
}
}
}
function checkIntersection(x, y) {
if (mesh === undefined) return;
mouse.x = (x / window.innerWidth) * 2 - 1;
mouse.y = -(y / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
raycaster.intersectObject(mesh, false, intersects);
if (intersects.length > 0) {
const p = intersects[0].point;
mouseHelper.position.copy(p);
intersection.point.copy(p);
const n = intersects[0].face.normal.clone();
n.transformDirection(mesh.matrixWorld);
n.multiplyScalar(10);
n.add(intersects[0].point);
intersection.normal.copy(intersects[0].face.normal);
mouseHelper.lookAt(n);
const positions = line.geometry.attributes.position;
positions.setXYZ(0, p.x, p.y, p.z);
positions.setXYZ(1, n.x, n.y, n.z);
positions.needsUpdate = true;
intersection.intersects = true;
intersects.length = 0;
} else {
intersection.intersects = false;
}
}
const gui = new GUI();
gui.add(params, "minScale", 1, 30);
gui.add(params, "maxScale", 1, 30);
gui.add(params, "rotate");
gui.add(params, "clear");
gui.open();
}
function loadLeePerrySmith() {
const loader = new GLTFLoader();
loader.load("models/gltf/den.gltf", function (gltf) {
mesh = gltf.scene.children[0];
mesh.material = new THREE.MeshPhongMaterial({
specular: 0x111111,
shininess: 5,
});
scene.add(mesh);
mesh.scale.set(1, 1, 1);
mesh.position.y = 25;
mesh.rotation.x = -0.85;
});
}
function shoot() {
position.copy(intersection.point);
orientation.copy(mouseHelper.rotation);
if (params.rotate) orientation.z = Math.random() * 2 * Math.PI;
const scale =
params.minScale + Math.random() * (params.maxScale - params.minScale);
size.set(scale, scale, scale);
const material = decalMaterial.clone();
material.color.setRGB(0, 1, 0);
material.opacity = 0.4;
material.transparent = true;
const m = new THREE.Mesh(
new DecalGeometry(mesh, position, orientation, size),
material
);
m.renderOrder = decals.length; // give decals a fixed render order
decals.push(m);
scene.add(m);
}
function removeDecals() {
decals.forEach(function (d) {
scene.remove(d);
});
decals.length = 0;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
stats.update();
}
and this code is the modified version of this threejs example, so I am trying to create a decal everytime I click or click and drag, I also want a function that when I click over the already added decals it removes them.
In details I want the decals to work as a paint brush and want to remove them using an eraser button.
Any help would be grateful. If I get a code that will be so good or an example that I can work with to create a brush or removing tool on a gltf model.