Good day to everyone. I need the animation to finish after the first loop. clampWhenFinished does not work.
Thank you for your help.
// Model
const loader = new GLTFLoader();
let mixer = null;
loader.load("model/Heli_bell.glb", (gltf) => {
const model = gltf.scene;
model.scale.set(2, 2, 2);
mixer = new THREE.AnimationMixer(model);
const action1 = mixer.clipAction(gltf.animations[0]);
const action2 = mixer.clipAction(gltf.animations[1]);
const action3 = mixer.clipAction(gltf.animations[3]);
action1.clampWhenFinished = true;
action1.play();
action2.play();
action3.play();
scene.add(model);
});
const clock = new THREE.Clock();
const tick = () => {
const delta = clock.getDelta();
if (mixer) {
mixer.update(delta)
}
window.requestAnimationFrame(tick);
}
tick();