Ended up porting @Fyrestar’s approach to JavaScript.
I don’t like the UVs I managed to get, but should do the trick for now.
Ended up porting @Fyrestar’s approach to JavaScript.
I don’t like the UVs I managed to get, but should do the trick for now.
@prisoner849 @Fyrestar what is the best way in this shader to set the radius diffrent for y,x,z?
I didn’t get, how it has to look like
Any reference picture?
similar to RoundEdgedBoxFlat