Hello everyone, I have downloaded a character with animation from Miximo, (FBX format)
It imported into the editor perfectly. I see it in the workspace with bones visible.
I am not a coder, so could someone be so kind as to tell me what code I can add to the script window in the Editor in order to get my charter’s animation to play?
If you select the root object of your imported FBX asset, it should be possible to playback the animation over the editor’s UI. When importing the soldier model from webgl_animation_skinning_blending, the following section appears in the OBJECT tab when selecting the model’s root object.
I was just about to guess that… That the animation are stored in the FBX file. So if the FBX file had several animations I would see them in the dropdown?
No, I wouldn’t say changing the playback speed is related to authoring. However, the UI is currently very basic and does not allow to control this value (the timeScale property of the editor’s internal animation mixer).