Changing renderer.antialias on the fly?

I wish all Anti-aliasing examples would use the same scene as that WebGL2 MSAA demo so people could compare apples to apples across all AA options.

I remember thinking “Hey this FXAA looks pretty good!” but when I tried it on my project it still looked pretty jagged. It was actually the triangle rotation that gave the impression of smoothness; when you look at a single frame you can still see the steps:

fxaa

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