I have an animated 3d model (with Blender) and i want to visualize it with three.js.
The model does its animation but without interaction with the model. It animates just as an animation clip.
The animated model is a rigged humanbody who raises his left arm up and down.
But now I want to be able to change the animation with input values.
I want to be able to change the value of the arm angle.
If i change the value for the angle i want the model movement to automatically update to the updated target.
How can i manage this? And how do I get access to the bone constraints of the arm so that it moves correctly?