Change material color without affecting texture color

I’m a total noob regarding coding and three.js, so maybe this is a dumb question…
I’ve managed to create an object that has a MeshPhysicalMaterial applied to it. It also has a RGBA png texture applied over the material color, with its alpha channel showing the underlying material color. The problem I have is that the material color affects texture color (as expected, according to the Three.js documentation). Is there any way to avoid this so the texture keeps its original color regardless of material color?

Thanks in advance.

Hi Mariano,

I’m having the same problem; were you able to find a solution to this?

Thank you,
Daniel