Change floor image in canvas 3D

https://threejs.org/docs/#api/en/core/Object3D.renderOrder

It’s a long shot but might give you some control over drawing order depending on how your scene is set up.

It sounds like for the “glossy and matte” stuff, you want to use a blending mode… something like…

Material({
transparent:true,
blending:THREE.MultiplyBlending,
})

Also check these threads:

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