I got a three-bvh-csg that contains a cube as an operation, I want that operation mesh to be updates using the gui, current code that I am trying to run:
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath("/examples/jsm/libs/draco/");
loader.setDRACOLoader(dracoLoader);
loader.load(
"https://cdn.glitch.me/dc99a522-a347-4f3e-a04f-210e55dccd91/Tall%20Base%201.glb?v=1709712049776c",
function (gltf) {
result = gltf.scene.children[0];
let resultMaterial = new THREE.MeshPhongMaterial({
specular: 0x111111,
shininess: 5,
side: THREE.DoubleSide,
alphaToCoverage: true,
stencilWrite: true,
stencilRef: 0,
vertexColors: true,
});
result.material = resultMaterial.clone();
meshBrush = new tbc.Operation(result.geometry, resultMaterial);
{
inside = new tbc.Operation(
new THREE.BoxGeometry(10, 10, 10),
resultMaterial
);
meshBrush.add(inside);
inside.operation = tbc.ADDITION;
}
mesh = csgEvaluator.evaluateHierarchy(meshBrush);
{
const colorArray = new Uint8Array(
mesh.geometry.attributes.position.count * 3
);
colorArray.fill(255);
const colorAttr = new THREE.BufferAttribute(colorArray, 3, true);
colorAttr.setUsage(THREE.DynamicDrawUsage);
mesh.geometry.setAttribute("color", colorAttr);
mesh.geometry.boundsTree = mesh.geometry.computeBoundsTree();
//Center the model
mesh.scale.set(1, 1, 1);
let bounds = new THREE.Box3();
bounds.setFromObject(mesh);
mesh.position.sub(bounds.getCenter(new THREE.Vector3()));
mesh.updateMatrixWorld(true);
//Scale model to 100
bounds = new THREE.Box3().setFromObject(mesh);
let size = bounds.getSize(new THREE.Vector3());
let { max } = Math;
let maxsz = max(size.x, max(size.y, size.z));
mesh.scale.multiplyScalar(1 / maxsz);
mesh.needsAutoUpdate = true;
bounds.setFromObject(mesh);
mesh.position.sub(bounds.getCenter(new THREE.Vector3()));
}
mesh.material = result.material.clone();
mesh.geometry.computeBoundingBox();
scene.add(point);
point.add(mesh);
}
);
Here I want to change the position of the inside mesh from the gui I have tried using inside.position.set
but no results from that too.