Hello,
I’m trying to optimize my project and was wondering if there’s a way to capture the canvas for a photo without having preserveDrawingBuffer enabled.
Any and all help is much appreciated, thanks
Hello,
I’m trying to optimize my project and was wondering if there’s a way to capture the canvas for a photo without having preserveDrawingBuffer enabled.
Any and all help is much appreciated, thanks
Call renderer.render(scene, camera); before creating blob or dataurl.