There are two scenarios:
When exported using GLTFExporter, I want to use DRACO Compression on the fly so that once it is saved, the compressed version of it gets saved. Right now, what I am doing is, exporting the normal glTF scene and in the background, I am converting it to DRACO-Compressed file.
It doesn’t solve my problem of sending a huge file (500 MB) over the network - because it is still happening.
I want to know whether it is possible to compress over the fly with GLTFExporter? If not, then what is the right way to compress the same.
Currently, I am using gltf-pipeline to convert the glTF file to draco-glTF file.