var aMesh = new THREE.Mesh(), bMesh = new THREE.Mesh(), cMesh = new THREE.Mesh()
var aObj = new THREE.Object3D(), bObj = new THREE.Object3D()
aObj.add(aMesh, bMesh)// Easy to change their color
cObj.add(bMesh, cMesh)// Easy to change their positions
Look up, bMesh has two parent, is that right? How can I group them?
normally not, by adding it it will call remove on its previous parent.
But I want to change aMesh’s color and bMesh’color at the same time and change bMesh’s positions and cMesh’s positions at the same time
i dont understand why you wouldn’t be able to do that without binding each object to multiple parents.
what’s the problem doing this?
you can also put both into a group and scale it that way
const g = new Group()
// scale both at the same time
and you can also give them the same material
a.material = foo
b.material = foo
// set color for both at the same time