Camera Method not Exactly Working

Hello and good day.
I am currently trying to apply an effect putting 2 geometries in front of camera in a 3D scene.
The current effect is this one:

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It is super great the effect but there is a problem. The scenes are rotating and the vectors of the geometries sometimes come forward. Like this

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I am just adding to the camera 2 boxgeometries to create this effect. Is there any way around this without editing the 3D scene?

Best, Luis

Hi!
Maybe it’s better to use a postprocessing effect that will put two stripes or use two scenes and two cameras (one is your current (boxes + perspective camera), the other is just a scene with two sprites/planes/something else and an orthographic camera).
See this example about how to use two types of camera to combine the result, and order of rendering.

Thank you prisoner849!!
Solved.
Best, Luis