BVH Animations feedback

Thank you so much! I’ve seen that example in my pursue before but got so depressed when I noticed they used SEA3D =(

That is exactly what I need, I want all avatars to share the same BVH skeleton or NO skeleton at all. Then in-world they can interact with chairs, dance floors stuff like that which will animate their avatar on the fly. Since there will be too many possible interactions, i can’t pre-load the models with all of the possible animations. That is why I need just the mesh or a mesh with bvh rigged skeleton at most!

The example does what I need, but I (a 3d game dev rookie) can’t seem to port on my own that example to Three JS. from SEA3D.

I was very excited with Three JS cause that allowed me to play around easily, i could even animatie glb / gltf models easier than ever!

Problem is there are toooooo many examples on animating animated-models on the web, that it makes it painfully harder to find any hope or resource on my specific need.

I have no idea what to do now, I considered porting that example to Three JS but i gotta reckon it is beyond my current limited knowledge of animation.

Thank you anyway!