I thought about a way to circumvent this, I just need to know if that is possible and if there is any example on this.
- Instead of using the bvh animations, use fxb animations
This is how i thought:
- Rigging all avatars with mixamo fxb rigs and embedding only the basic animations like walk and idle.
- Save one “MOCK” invisible fxb model with all possible animations available from mixamo.
- Load the mock fxb model, Just to serialize these animations individually and save them to my db.
- Then in-game attach an specific fxb animation to a fxb mixamo rigged avatar on the fly, since all avatars will share the same rig.
Is that easier than doing a bvh retargetting? Is there any example close enough to this?