BVH Animations feedback

I thought about a way to circumvent this, I just need to know if that is possible and if there is any example on this.

  • Instead of using the bvh animations, use fxb animations

This is how i thought:

  • Rigging all avatars with mixamo fxb rigs and embedding only the basic animations like walk and idle.
  • Save one “MOCK” invisible fxb model with all possible animations available from mixamo.
  • Load the mock fxb model, Just to serialize these animations individually and save them to my db.
  • Then in-game attach an specific fxb animation to a fxb mixamo rigged avatar on the fly, since all avatars will share the same rig.

Is that easier than doing a bvh retargetting? Is there any example close enough to this?

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