Building skeleton from exported armature and binding to skinned mesh

One way to solve this problem is to put your resources into a github repo and then use an URL like the following:

https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/models/collada/elf/elf.dae

The structure of the path is:

/username/repository/branch/path/to/your/file.fbx

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