Bugging camera in VR

Hello I am new to Three.js, and i’m still learning.
I want to make a VR project, but it’s bugging now on camera when i click the ground area.
Please see this fiddle. https://jsfiddle.net/xcfkpgkb/7/

When click in random ground, the camera looks weird and i cannot move the camera around freely.
Sorry if my explanation was so bad.
I hope i get an enlightenment from masters here :slight_smile:

camera.lookAt(camera.target); in the render loop forces the camera to…well… look at the given target.

Try commeting out that line and see if that’s the result you were looking for. It’s near the bottom of your fiddle.