Brighter / Saturated colors loaded from texture

Just missing:

import { SRGBColorSpace } from 'https://esm.sh/three/webgpu';

map.colorSpace = SRGBColorSpace;

In general, a PNG/JPG texture representing color (as opposed to non-color data, like .normalMap, .roughnessMap, etc.) has probably been exported in the sRGB colorspace, and can be annotated as such.

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