BokehPass destroying sRGB -> GammaCorrection ruining clearColor

Hi,
I’m trying to apply a BokehPass to my scene. When I added the pass, my sRGB encoding was gone.
To compensate this, I added a gamma correction shader. But unfortunately the shader made my clear color and baked shadows appear a little too bright.
Do you have any ideas I can try to make my scene look like the original but with a BokehPass?

My code:

 setInstance() {
        this.instance = new THREE.WebGLRenderer({
            canvas: this.canvas,
            antialias: true,
            alpha: false,
        })

        this.instance.outputEncoding = THREE.sRGBEncoding

        this.instance.setClearColor('#F5EFE6', 1)

        this.instance.setSize(this.sizes.width, this.sizes.height)
        this.instance.setPixelRatio(this.sizes.pixelRatio)
    }

    setPostProcess() {
        this.postProcess = {}

        /**
         * Render pass
         */
        this.postProcess.renderPass = new RenderPass(this.scene, this.camera.instance)

        /**
         * Bokeh pass
         */
        this.postProcess.bokehPass = new BokehPass(
            this.scene,
            this.camera.instance,
            {
                focus: 21.50,
                aperture: 0.001,
                maxblur: 0.005,
            }
        )

        //Gamma Correction
        this.postProcess.gammaCorrection = new ShaderPass(GammaCorrectionShader)

        /**
         * Effect composer
         */
        const RenderTargetClass = this.sizes.pixelRatio >= 2 ? THREE.WebGLRenderTarget : THREE.WebGLMultisampleRenderTarget
        //const RenderTargetClass = THREE.WebGLRenderTarget
        this.renderTarget = new RenderTargetClass(
            this.sizes.width,
            this.sizes.height,
            {
                generateMipmaps: false,
                minFilter: THREE.LinearFilter,
                magFilter: THREE.LinearFilter,
                format: THREE.RGBAFormat,
                encoding: THREE.sRGBEncoding
            }
        )

        this.postProcess.composer = new EffectComposer(this.instance, this.renderTarget)

        this.postProcess.composer.addPass(this.postProcess.renderPass)
        //this.postProcess.composer.addPass(this.postProcess.gammaCorrection)
        this.postProcess.composer.addPass(this.postProcess.bokehPass)

        this.postProcess.composer.setSize(this.sizes.width, this.sizes.height)
        this.postProcess.composer.setPixelRatio(this.sizes.pixelRatio)
    }