I am trying to understand the principles of “BLOOM”. I understood that the scene was rendered twice, once without the bloom and once with it by playing with the layers.
But I don’t understand how to make my ground when I activate the orbitcontrols hide my light emitting objects?
Here is a gif of my problem
As well as my code :
Thanks for your help
Do you want to have selective bloom effect? Then, better to have a look at this example: three.js examples
Okay thanks i success to implement it with the example
But now i don’t find how to do to have for example my sky background transparent and play with my body color with a linear-gradient…
background: linear-gradient(#266F92, #111214);
Is it possible to do that with bloom effect ?