Blender default navigation lighting

Hi Community,

I’m simply wondering what is the default blender lighting configuration assuming all the lights are removed (no lights, no cameras, just 3D navigation).

Is it Ambient light combined with a directional light attached to the “navigation” camera ?

I would like to have a similar lighting in my Threejs scene as the default navigation of blender. Refer to the GIF.

All suggestions or tips are welcomed

3d_rotation_2

With “Viewport Shading → Solid” selected in Blender as shown above, I think it’s basically a matcap. Whether the specific matcap Blender uses is easily imitated, I’m not sure.

That’s it ! Thanks donmccurdy !