Hi everyone. I’ve been following some tutorials, where the viewport in Blender got a few setting tweaks to make it look better (subjective I know)
In the solid mode view, you can activate “cavity” an bump up the settings to the max values, so you get nice ridge/valley color accents on your models. The sharper the lines, the better the effect, but as I’m currently modeling lowpoly characters & vehicles, it’s just a stunning visual “effect”.
My question now is, can I transfer this kind of look to ThreeJS with the help of some fragment/vertex shaders or some postprocessing?
I’ve been searching for a while and can’t seem to find it…