Does it work if you export with a setting other than GLTF Separate, like a single GLB file? It looks like one of the images has a bad prefix (.jpg.jpg), which might be part of the issue. Might be worth filing a bug on the exporter if it’s naming the file that way.
I had to re-import the images after opening the Blender project (I think that’s normal) but then it did export correctly. Still had .jpg.jpg in the names but they work in my viewer anyway. To clean that up you can just rename the textures in the Blender sidebar from WoodCabinDif.jpg.001 to just WoodCabinDif or something.
Not sure whether there’s a bug to report with this or not.