Tried to create a set of balls from scratch.
InstancedMesh of SphereGeometry and MeshPhysicalMaterial.
Material’s setup is:
new THREE.MeshPhysicalMaterial({
metalness: 0.5,
roughness: 0.9,
clearcoat: 1,
onBeforeCompile: shader => {...}
})
Also, there are scene.environment with intensity of 0.25, and DirectionalLight right above the “table”.
