Hi,

I’m trying to bend a cylinder I made with CylinderGeometry on a specific path (I have x, y and z) like the picture in this question. Is this possible?

Hi,

I’m trying to bend a cylinder I made with CylinderGeometry on a specific path (I have x, y and z) like the picture in this question. Is this possible?

You can quite probably do it with some simple math, but since it’s already there - maybe CurveModifier will be helpful?

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It goes something like this example;

How to create sine-wave groove in ring geometry with extrudegeometry? - #6 by prisoner849

https://jsfiddle.net/prisoner849/8bw94cs3/

A variation of this:

BeginnerExample

// … step 05: modify a standard geometry

You can find the arrangement of the vertices there:

three.js/CylinderGeometry.js at 350f0a021943d6fa1d039a7c14c303653daa463f · mrdoob/three.js · GitHub

line 73 …

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Hi!

You can bend a geometry at your will, using some maths: https://jsfiddle.net/prisoner849/6a7xm77w/ (this is one of my old examples, written for `THREE.Geometry`

, but now I made it work with `THREE.BufferGeometry`

)

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I felt like bending them like this

With my addon THREEf you can also bend cylinders and create spirals among other things.

Addon. Produces almost infinite many time-varying geometries with functions

1 Like