I want to use an outline effect, so I used postprocessing for my render, but the problem is it adds awful aliasing. Adding an FXAA or SMAA pass doesn’t help, it’s still very ugly.
Is there a way to use postprocessing and retain the built-in antialiasing? Why does it stop working in the first place when using postprocessing?
Here’s without post processing:
Here’s with post processing and FXAA
Any suggestions ? Is there a way to render normaly, then have an EffectComposer render my outline effect ? I would only have to render the transluscent red meshes in that Composer, so I guess it wouldn’t be too heavy