Is there a way to avoid uv mapping for an heavy model?
Going procedural would be great, as I just need to recreate a statue in concrete material. Nothing fancy but applying a texture and uv mapping it takes 30Mb due to the whole lots of points I cannot remesh more (the original file is ten times that size already. I worked a lot on this model).
The problem is that I don’t know where to start.
It is just a concrete material I need to replicate.
Thanks for your ideas!