I have 6k images which I want to use for spherical panoramas. Since three.js only supports powers of 2, I resized it to 4k but there was loss of quality. So, I resized the 6k image to 8k, but three.js is giving the message :
THREE.WebGLRenderer: Texture has been resized from (8192x4096) to (4096x2048).
Any suggestions on how to use higher quality images or prevent automatic downsizing by three.js ? Also, is it possible / recommended to use 6k images in three.js ?